Last updated: Oct 3rd, 2011

Cars:

A four-lane road looking down a hill, with tons of cars in both directions, an underpass with a freight train going over it, and trees in the background
Traffic and Urban Sprawl

Over the past recent decades, America has become increasingly car-oriented. Whole neighborhoods and even cities are developed in such a way that is necessary to drive a car to get anywhere. While cars have their benefit on an individual level, it is highly damaging to society as a whole when communities are designed so as to require car use.

Here on Cazort.net, we support and advocate for design of cities and communities so that people can easily live without a car. We support making car-free leaving easy as the first priority, and then, making car use easy and convenient a second priority, as this is also important (traffic congestion also results in wasted resources, pollution, and other negative consequences). Our key point is that reducing car use is a win-win situation: when communities are designed so cars are not necessary, even car users benefit, as there are now fewer cars on the road and it becomes easier to get around by car.

Car-oriented design is inefficient and wasteful, and it also is destructive to culture and social lives. Car-oriented design has grown and thrived due to the structure of our economic system, but also due to deliberate social engineering by real-estate developers, such as William Levitt.

Negative Consequences of Car Use:

Time spent in a car is not only time that could be spent on other more fun and productive activities, but it has a number of negative consequences, including:

Reducing Car Use:

A SEPTA bus in a neighborhood with huge trees and ornate, old houses, approaching a sign that shows both a bus stop and a do-not-enter sign
Public transportation can reduce car use.

Reducing car use is fairly easy if you set your mind on it. Some good starting points are:

Posts on my blog pertaining to cars and car use:



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